Characters

Note: All characters in this website are for the V8 version of CMC+ onwards.

If you're playing on versions earlier or later (in case I vanish from the face of the planet) than V8, you'll have to make modifications to make them function yourself, at your own risk and discretion.

Roster

Character Descriptions

Isaac (Golden Sun)
Description: Mixed midranger swordfighter who has to leverage spacing the opponent away with his close ranged normals, then keep them at spell's reach with his Psynergy specials to rack up damage, allowing him to go in for kills.
While at first glance this might look like a SSF2 port of the same character due to the sprites, there are several drastic changes to his moveset to better represent his actual source material, rather than just boil him down to one or two Psynergy spells he can use. Changes you might find include:
  • Move as a Psynergy ability no longer comprises more than 50% of Isaac's moveset (between specials throws and normals that apply). I get the guy uses the ability a lot in source, but there's literally an entire pantheon of Djinn that are dying to make an appearance to help Isaac out (like they do in source) that have been relegated to simple Taunt and Win animation cameos, while Isaac uses a non-combat oriented move for a lot of his SSF2 combat for some reason. Which leads me to:
  • A brand new set of specials; Neutral B casts Spire for 3 earth projectiles that launch in quick accelerating succession, Side B casts Whirlwind, a tornado that can be controlled by moving Isaac left or right to have it shift directions accordingly, Up B casts Plume Edge under Isaac to launch him skyborne with a geyser that can damage foes, and Down B casts Raging Heat to launch 2 large Fireballs to either side of Isaac to prevent reckless approaches by the opponent.
  • His Throws no longer solely utilize Move to throw the enemy around, instead opting to cast different Venus Psynergy for Up Throw and Down Throw.
  • Flint, Fizz, Forge and Gust appear readily on each special move that utilizes their respective Psynergy, just as a bit of added flair.
Download: Here
Ako Tamaki (Dengeki Bunko Fighting Climax)
Description: Hit-n-Run fighter whose focus is on keeping the opponent at bay for long enough to charge up her Side Special, or heal herself with her Down Special as the need arises.
  • She's a more traditional kind of fighter as opposed to a combo character this time around, focusing on keeping the opponent guessing as to what spell she's going to cast to hamper their approach. Her normals are decent all around, but aside from Dash Attack and Down Air, they're nothing to write home about. Her recovery is lackluster, causing her to want to keep herself as far away from a disadvantage state as she can with proper spacing and fundamentals.
  • Crouching heals Ako by 1% every 1.5 seconds (a nod to a similar mechanic in DBFC)
  • Her Dash Attack is able to reflect projectiles to allow her a burst option against stronger zoners.
  • Her Neutral B is a chargeable move that has three different kinds of spells you can choose from: Thunder Spear, Ice Bolt, and Flame Charge. While charging, you can choose any of the three spells by pressing directional inputs (press up for Ice Bolt, press down for Flame Charge, left/right for Thunder Spear. The move starts as this last one by default). The move can be fired at any point of the charge, but the strongest variant is locked behind fullcharge.
  • Her Side B can only be used once charged completely; you can cancel out of the charging portion and store the charge by pressing attack/special/taunt/shield/any C-Stick input.
  • Her Down B heals her by 8% every second it is held.
  • Her Final Smash engages in a timing minigame where you must press the special button as the meter that appears to Ako's left reaches the pink area to achieve the strongest finisher. Any earlier or later and you'll simply swing at the opponent mildly weakly (she's trying her best).
Download: Here
Usada Pekora (Hololive)
Description: All-rounder Peko who's capable of being on the opponent's toes as much as she's able to keep them at bay with her Carrot Bazookas and TNT blocks. Peko.
  • While she does have some cancels on moves like her jab and down tilt, she's a more traditional kind of fighter in practice.
Download: Here
Axel Stone (Streets of Rage)
Description: Rushdown fighter with a cancel combo system to keep the opponent constantly on their toes (so long as they allow him to be up close).
  • His cancel system tree has its core in his jab, which can cancel on hit into his tilts, smash attacks and special moves. The same logic applies to his tilts, some of his smash attacks, and some of his special moves. Explore your combo routes to find how to best optimize your damage output!
  • Forward Tilt has two parts, Side Smash bursts into flames on full charge.
  • Side Special and Down Special change if you're airborne. There is a spiking sweetspot located on Axel's foot on aerial Down Special.
Download: Here
Ciel (Megaman Zero)
Description: Fighter that has a large variety of playstyles under her belt. In this mod, Ciel utilizes the Biometals she created to effectively tackle diverse situations and deal with opponents swiftly.
Making this Ciel mod would not have been possible if it weren't for the insurmountable amount of work put onto her sprites and animations by Team Einherjar (specifically drakna and WutangJohny), by whom I have been given the blessing to utilize said sprites for the mod's creation.
This is, bar none, my best mod character, both in quality and just in personal attachment in general (Ciel is my favorite character in media). I went to absurd lengths to get the rest of the assets she uses, and I am incredibly happy that I was able to make her real. Please try her out!
  • 80% of her moveset has her switch between all the biometals she's made in order to perform a large variety of moves.
  • Neutral Special uses Biometal X to fire buster shots; it can be repeatedly tapped to rapid fire pellets, but you can also hold it to start charging a buster shot, allowing you to move around and jump whilst charging.
  • Side Special uses Biometal H to perform three slashes, the last one of which fires off a purple slash wave. The move is slower than the jab combo, but it packs a stronger punch.
  • Up Special uses Biometal H to ascend before hovering downwards; while she is hovering, you can press down to exit the move and enter freefall, or you can press attack/special to fire off a purple slash wave like Side Special's, to then enter freefall.
  • Down Special on the ground uses Biometal F to place a bomb, and then blow it up and use the explosion to ascend into midair. The bomb can explode earlier if the opponent touches it, but no ascension happens if that's the case.
  • Down Special in midair uses Biometal P to shoot kunai blades downwards in an arc; you can repeatedly tap the special button to shoot more as long as youre in the air.
  • The Final Smash has Ciel unequip all Biometals to then summon a very powerful Cyber Elf that fills the screen with patternful projectiles.
Pixelart made by LifNeon.
Download: Here
Cosmo (Sonic X)
Description: All-rounder fighter with setplay properties to help controlling space in the stage to her advantage.
  • Up Smash is able to spawn more wood spikes the more you charge the move (up to 3 spikes).
  • Neutral Special places a flower that after a while, shoots fire out of its stem.
  • Down Special has Cosmo plant a small flower field behind herself that allows her to heal some percent if she stands in front of it; in the flipside, opponents that touch it receive poison damage. Takes a while to come out, but the results are worth it.
Download: Here
High Magister (CMC+ God)
Description: Boss-like fighter with a large variety of moves to zone opponents out as well as rush them down at will; his true identity is yet to be seen.
I am aggressively proud of how his throws and final smash came out.
  • You can angle Side Special's shooting direction by holding up at the start of the move.
Download: Here
Lunamon (Digimon Dusk)
Description: All-rounder small fighter with some moves that can poison the opponent. CloudStrifeHero was the person to sprite all of her for me to code her, so she wouldn't exist without his help. Thank you.
  • Her Side Smash throws a poison dart that poisons opponents. Charge the move more, and the more poison damage it deals over more time.
Download: Here
Korone Inugami (Hololive)
Description: All-rounder fighter with cancel combos who can be very aggressive and at the same time have several tools at her disposal to adapt to almost any situation.
Her sprites are ripped straight out of Idol Showdown for this mod.
  • Almost all her moves can be cancelled into her specials.
  • Her Jab can be canceled into her Up Tilt or Side Tilt.
  • Her Dash Attack can be cancelled into her Up Special.
  • Her Down Tilt can be cancelled into Down Smash, or straight into her jab combo.
  • Her Down Smash can be canceled into her jab combo on hit.
  • Her Up Tilt can be jump cancelled for aerial followups.
  • Her Neutral Special can be charged for a poisonous variation of her regular projectile.
  • Her Side Special can be cancelled into Up Special.
  • Her Down Special is specifically for the purposes of grazing through enemy projectiles to thwart zoners. She can still be hit out of it by regular hitboxes though. She can cancel out of Down Special with any normal attack.
Download: Here
Orie (Under Night In-Birth)
Description: Strong fighter with some cancel combos, good mobility, incredible edgeguarding potential and capable of fighting you at practically any range thanks to Thanatos.
She uses JUS-styled sprites, by the way.
  • Her Neutral Special is a two-branching move; after the first Thanatos slash, you can press either Special for an upwards launching swing, or Attack for a two-hit attack that launches forwards.
  • Her Side Special has grazing properties and can be charged to travel farther.
  • Her Down Special can be held down to make Thanatos appear further away from her (denoted by the sparkle that travels farther the more you hold the Special button).
Download: Here
Schmietta (Own OC)
Description: All-rounder fighter capable of rushing you down and zoning you out equally as well.
She's an "Original" (based only on the general attire and physical appearance of Mugetsu from Lotus Land Story, but otherwise completely different in terms of lore, personality and abilities) character of mine who originated in a cross-franchise roleplay session with friends, involving hundreds of characters from different franchises and universes living in the same planet Earth together.
Tl;dr: She's a maid lady with regenerative powers brought about by a purple goopy liquid called Miasma, which flows inside her veins instead of blood.
Both the reason she has this as her blood and her origin/lore is as convoluted as you can possibly imagine, involving at least three other preexisting characters from different franchises, but what matters for our purposes are three things:
  • She mainly uses knives or CQC to fight (90% of her moveset).
  • She has access to a Biochemical Buster (Like Megaman X's) that fires regular shots as well as poisonous fully charged ones (Neutral Special).
  • Due to lore reasons, she has access to holy light magic that she hasn't fully mastered but that she can still make use of for offense purposes (Down Special).
She is my second favorite character that I have ever made for this game both for personal attachment reasons and because she just genuinely came out a banger of a character. Please try her out.

Pixelart made by Gabrols.
Download: Here
Athena Asamiya (King of Fighters 2002 UM)
Description: If you don't know who Athena is you're probably living under a rock, but she's a mixup zoner.
  • Her Neutral Special's Psycho Ball launches opponents towards Athena on hit.
  • Her Side Special's Teleport Clone can be feinted if you only tap the special button instead of holding it. Holding it makes Athena be sent forwards while the clone remains where she was at the start.
  • Her Down Special reflects projectiles.
  • Her Final Smash is the single most mechanically difficult to execute Final Smash made to date, because you actually need to perform a timed button combination to get it to work completely.
    To use it properly, start tapping the attack button as soon as you see it land the first punch on the opponent, then once one of the hits has a long hitpause, switch to tapping the special button. When the long hitpause happens again, switch to tapping the attack button, so on so forth.
    The full combination, in A (attack) and B (special) notation, is A-A-B-B-B-A-B-A-B.
    She transforms through all her Athena incarnations/costumes throughout time during the entire Final Smash, and at the very end she transforms into the actual Greek Goddess Athena, healing some percent damage on herself and guaranteed to launch the opponent strong enough to kill them off the side as a result.

Pixelart made by Gabrols.
Download: Here
Neptune (Hyperdimension Neptunia)
Description: Jack of all trades fighter with huge potential thanks to her versatile moveset with rushdown and keepaway capabilities, thanks to her Elemental Disk system that allows her to change up three of her specials to behave in different ways depending on the disk selected.
  • To use her Elemental Disk system, you use her Down Special; it cycles through the Fire disk, the Earth disk, the Ice disk, and the Wind disk. These disks modify how her Neutral Special, Side Special and Up Special function.
  • Her Neutral Special is a projectile move that varies depending on the disk equipped; if fire, it's a flame slash-wave that deals considerable damage and has average killpower. If Ice, it's an ice crescent-wave that freezes opponents and sends them upwards on hit. If Wind, it's a wind wave that is very fast and can home in on enemies that it finds nearby, but deals minimal damage and slightly flinches the opponent on hit. If Earth, the move shoots a bunch of rock projectiles that accelerate at random speeds.
  • Her Side Special has her dash forwards and, if any opponent is close to her, she'll slash at them with varying results depending on the equipped disk; if Fire, they'll be launched upwards with good damage, if Earth, they'll be launched straight forwards with great killpower, if Ice, they'll be frozen and launched upwards, and if Wind, they'll be struck with multihit damage (good for combos).
  • Her Up Special functions kind of like Ike's Aether, but she ascends flipping with multihit damage and when she lands on the ground, the slam she performs is of the element your current disk is set to. The effects are similar to Side Special's.
Pixelart made by Draco Kujo.
Download: Here
Hinako Shijou (King of Fighters)
Description: Sumo wrestler whose main gimmick is that all her attacks ignore the weight stat of opponent characters.
Be it Bowser or be it Jigglypuff, Hinako will slap them and sumo push and throw them all the same without difference with the exact same force.
She's one of my most unique fighters to date because of this gimmick, and while she can be incredibly threatening (her sheer damage output and killpower horizontally are second to none), her verticality in terms of aerial coverage is lackluster, and her Up Special is godawful for recovering (but it's good for killing horizontally, ironically enough).
  • Her Side Smash is among the strongest in the entire game.
  • Her Dash Attack is very dangerous in terms of potential damage output if the opponent gets caught up on it.
  • Her Side Special is a very powerful command grab move.
  • Her Neutral Special buries opponents on the ground.
  • Her Down Special has 60 frames of hyper armor and hits any opponent that is on the ground at any distance.
  • As a Sumo wrestler, you can expect her to have very powerful throws.
Download: Here
Iori Yagami (King of Fighters)
Description: Rushdown fighter with cancel combos who greatly focuses on being on your face at any and all times. That's it, that's Iori.
Of course he has his Neutral Special which fires a grounded purple flame across the floor to keep the pressure on from afar if at least a bit, but his deal is to be on your face as much as possible.
  • His Side Special is a rekka that can only progress through its sequence if all parts hit the opponent.
  • His Down Special makes him leap forward and, if any opponent is directly in front of him nearby (or if he touches the ground), he'll perform a fiery overhead swipe.
Pixelart made by Gabrols.
Download: Here
2B (NieR:Automata)
Description: Very versatile and surprisingly long ranged fighter who uses three kinds of weapons across her entire moveset to fight enemies.
She also makes use of her pod companion in the form of her Neutral Special to fire non-flinching projectiles at opponents.
All in all, I love how she came out due to the way her weapons hover behind her. Her moveset is very straightforward so there's no need to explain it here.
She uses KOF-styled sprites, by the way.

Download: Here
Yanchamaru (Kaiketsu Yanchamaru 3 for the NES)
Description: Incredibly unorthodox and an attempt at making a character whose moveset wasn't fully determined by smash moveslots.
  • His physics try to emulate how he feels to play in his source game; that was the main objective for his creation.
  • His Jab, Side Tilt, Neutral Air, Forward Air, Back Air and Neutral Special are all the exact same move but with different properties.
  • His Final Smash makes him temporarily invincible.
Download: Here
Es Mitsurugi (BlazBlue CentralFiction)
Description: All-rounder cancel combo fighter with several strong tools to turn her into a force to be reckoned with. I'm very happy with this character.
  • She has a cancel system on her normals and aerials; most normals can cancel into smash attacks, and most normals and aerials can cancel into her special attacks. There are several combo routes you can take that you can find out by experimenting.
  • Her Jab and Down Tilt are both multi-part moves that can cancel into each other. Her Up Tilt is jump cancellable.
  • Her Smash Attacks and Z Aerial/Zair use her Crest Arts, where she summons crests that linger for a while before actually creating spikes that hit opponents.
  • Her Down Air is a tappable three part move. Only the third part spikes.
  • Neutral Special is Breunor, a two part projectile-shooting move. The move branches into two parts, by tapping the special or attack button once more. Pressing Special a second time shoots a delayed projectile, useful for setting up approaches. Pressing Attack a second time shoots a fast projectile that can combine on contact with the first projectile of the move, in order to create an even bigger projectile that has killpower and long reach.
  • Her Side Special is Mordred, a two part tappable slash move.
  • Her Down Special is Gawain, a leaping drop slash move that can be delayed during the fall by holding the special button (she will automatically slash when she touches the ground).
WARNING: While Es has been confirmed to work properly in CMC+ V7 and 9.4 alike, due to the nature of her sprites, she can be memory intensive. You're liable for whether or not she works properly in your build and in your PC.

Download: Here
Ciel (Tsukihime/Melty Blood)
Description: All-rounder jack of all trades with tools to deal with almost any situation she sees herself in. I'm very happy with this character.
  • Neutral Special is a branching rekka move, where pressing special for the first knife throw can branch into two paths, by tapping the special button or the attack button next. The special button route is the most normal one, while the attack button route ends with a harder throw that has bigger startup but bigger damage and shreds shields. The move doesn't have the attack button route when used in midair.
  • Her Side Special is chargeable and can graze through projectiles.
  • Her Down Special makes Ciel leap upwards into a ball, being able to move freely, and has two options; press attack to throw knives downwards, or press special to make Ciel dive diagonally downwards and assault opponents with a diving slash if they come too close to her detection range. The aerial version defaults into the special option.
Download: Here
Yukkuri Marisa (Touhou Meme)
Description: I made this. :)
Did it for the meme but she was made seriously, so you can expect the same level of quality my other chars have lol.
  • Her Down Tilt, Down Smash and Neutral Special can poison the opponent for damage over time.
  • Her Down Smash launches the mushroom farther if you charge it up more.
  • You can cancel out of Side Special by jumping.
Download: Here
Emilia (Re:Zero)
Description: A hit n' run zoner kind of character, Emilia has tools to approach and get away at will (Side Special and Up Special) and two A+B moves to bolster her zoning game even further.
She's one of my best characters in terms of amount of detail and care given with effects and the like.
  • Her Side Tilt is a two part move. You can cancel the first part of jab into Side Tilt.
  • Her Up Smash reaches farther the more you charge it.
  • Her Side Special is a forward dash that can cancel into Dash Attack, Forward Air, Up Special and Down Special. Very versatile.
  • She has two A+B moves; Neutral A+B and Down A+B.
  • Her Neutral A+B can be used on the ground and on the air, the move fires three blue arrows forwards one after the other. The only difference between both versions of the move is that the aerial ones slightly home into the opponent's location on startup.
  • Her Down A+B is only usable on the ground, it dashes and stabs forwards three times with icicles.
Pixelart made by Gabrols.
Download: Here
Sendai Hakurei no Miko (Touhou OC)
Description: Much like Kung Fu Man, she's an entirely physical fighter. She does have methods of avoiding enemy projectiles in the form of her Side Special, but she relies solely on tried and true shitbeating to get the job done.
  • Her Down Tilt is a two-part move.
  • Her Neutral Special is a four part move. Tapping Special will go through the entire sequence, but only on hit.
  • Her Side Special is a dashing move, for mobility and for grazing through projectiles (only when she has yellow afterimages during the move). If you press the special button once more, she'll perform a somersault heelstomp.
  • Her Up Special can deliver a powerful launching kick only if the initial uppercut hits.
  • Her Down Special while grounded is similar to her Up Special, but without requiring the first attack to hit, she will spin around and deliver a very dangerous spiking heelstomp.
  • The airborne variant of the move is a risky spiking dropkick.
Download: Here
Kula Diamond (King of Fighters)
Description: Hit-and-run fighter with great mobility and cancel combos that rely on her ice-skating and axel-spinning moves to confuse opponents.
  • Her Down Tilt is a tappable two part move. It can also cancel into Dash Attack.
  • Her Up Smash can be jump cancelled, as well as cancelled into her Side Special.
  • Her Dash Attack is a slide that can be cancelled into her Side Special. Forward Air, Back Air and Side Special can cancel into Dash Attack by pressing attack after landing on the ground during any of the three former attacks. This can effectively create a loop of Dash Attack-Side B-Dash Attack-Repeat for mobility and mixups.
  • Her Neutral Special freezes opponents and sends them flying upwards and slightly forwards at a set knockback. Can jump cancel out of it, try setting up for a jump cancel combo into Side Special.
  • Her Side Special performs two leaping ballerina spins with which to hit opponents. Her second spin's hit is particularly powerful.
  • Her Down Special on the ground is a counter move, in midair it's a snowflake shooting move that can be angled.
Pixelart made by Gabrols.
Download: Here
Prisoner of War (Metal Slug)
Description: Unorthodox fighter with access to projectiles of various types and behaviors to throw opponents off. Uses KOF-styled sprites.
  • His Neutral Special fires a hadoken, with a 1 in 8 chance of being "misfired" and shooting a larger, faster, and more powerful version that can kill quite early.
  • His Side Special throws a grenade that bounces a bunch on any surface before blowing up.
  • His Down Special fires an Iron Lizard that races through the ground seeking an opponent to blow up against.
  • His Up Special is his main weakness, as he flaps his arms to try and gain any height. Best used right after a jump, as otherwise he'll have to offset the falling speed before ascending at all.
Download: Here
Meira (Story of Eastern Wonderland)
Description: Rushdown oriented swordswoman. Uses FG-sized sprites instead of the usual Hisou sprites you see in other touhou characters.
  • Her Neutral Special can be charged for a more powerful light pillar.
  • Her Side Special stabs forwards at an impossible to see speed, moving Meira a considerable distance. The katana hits harder than the passing-through motion.
  • Her Down Special can stun opponents in place for further followups.
Pixelart made by Gabrols.
Download: Here
Lucy (Elfen Lied)
Description: Boss-tier fighter with very powerful moves overall and a tough AI. Her entire moveset is comprised of threatening attacks capable of assailing the opponent from a large variety of distances with great strength. The combination of her specials being able to close the distance between her and her enemies, and her aerials that can attack opponents from a safe distance, make her incredibly scary to fight against.
  • Her Grounded Down Special shoots a barrage of wind that pushes opponents away without dealing damage; After 1.5 seconds of the wind barrage, a delayed but powerful burst occurs. The spawn position of the burst can be manipulated by holding the special button throughout the initial wind barrage's duration; hold it down more, the further away the subsequent burst will spawn at.
  • She sports a dealt-damage counting mechanic. Whenever she accumulates 100 damage dealt total during matches, she says a voiceline and blood drips off her hands when standing still, indicating that she's ready to use her A+B moves (yes, pressing attack+special at the same time). After using any of them, the dealt-damage counter mechanic returns to 0.
  • Her Neutral A+B move triggers a brief cutscene before she slams her feet forwards, causing a massive barrage of wind with insane killpower in front of her.
  • Her Down A+B move slams the ground at both sides of Lucy (both slams deal damage similar to the Down B delay burst), lifting two big rocks before shooting them straight forwards. The move is more damaging than it is a killtool.
DISCLAIMER: Character features blood, especially during her Final Smash (which by the way, is the best one I've coded to date).

Download: Here
Blaze the Cat (Sonic Rush)
Description: All-rounder fighter who can rush you down as easily as she can mess up your approaches with her specials. One of my best characters to this day.
  • Her Neutral Special can be tapped to fire several fireballs.
  • Her Side Special is your classic boost, but without a meter, not as fast as Sonic's, and able to jump on command. The initial burst of flames is far more damaging than hitting opponents mid-boost.
  • Her Up Special launches opponents either left or right depending on which side of the move lands the hit.
  • Her Down Special raises two fire pillars to her sides if you're on the ground, or fires six fireballs (three at each side of Blaze) if used in midair.
Download: Here
Kagamine Rin (VOCALOID)
Description: Rushdown fighter with surprise setup/keepaway elements to spice things up. She uses KOF-styled sprites.
  • Her Neutral Special can reflect projectiles.
  • Her Side Special is a three part rekka that ends with a powerful spike.
  • Her Up Special is a directionable teleport move.
  • Her Down Special summons Len falling from the skies in a steamrolLen; the move has a cooldown after being used, represented by the Len HUD element over Rin's percent.
Download: Here
Roy (Fire Emblem)
Description: Very rushdown oriented swordsman. I used KOF styled sprites for this one as he was meant to be an exclusive for a FG-focused build I used to work on, before I ended up releasing him to the public due to popular demand.
Unlike his Official Smash counterpart, this version of Roy doesn't have the sweetspot/sourspot system on his hitboxes, instead going for a more traditional style. His moveset is still unique enough that this isn't a problem though.
  • The direction of his Up Special can be altered depending on what direction you're holding your movement keys/stick towards.
Pixelart made by Mp3 Toaster.
Download: Here
Primid (Subspace Emissary)
Description: A Smash interpretation of the main enemy you face in Super Smash Bros. Brawl's Subspace Emissary story mode.
This was a collab between yammy (spriter, here is his Twitter account) and me (coding). Very proud of this character.
Very unorthodox fighter who makes use of several other foes from SSE in order to attack opponents.
  • His Down Tilt is incredible for edge guarding.
  • His Up Smash can fire a laser from the totem's eyes by holding down the attack button; the direction can be influenced by holding left or right.
  • His Dash Attack can go farther by holding the attack button, but it'll make him trip and tumble, so be careful.
  • His Back Air can be aimed by holding up or down before the pincer head is fired.
  • His Neutral Special functions similarly to a super scope.
  • His Side Special's boomerang shooting angle can be influenced by holding up or down.
  • His Up Special can be charged to fire additional lightning sparks and ascend farther.
Download: Here
Orochi (King of Fighters)
Description: A Smash rendition of MUGEN extraordinaire Orochi. An unorthodox boss-like fighter.
  • His Neutral Special absorbs projectiles to fire a powerful one back at the opponent. Makes Orochi invulnerable if its detection is triggered.
  • His Down Special pulls opponents in front of Orochi towards him, if they come in contact with him he'll rip their energy out of their body for massive damage. High risk, high reward.
  • His Final Smash has two versions, one regular one and another more powerful one triggered when he is at 100% damage or higher.
Download: Here
Zero (SvC CHAOS)
Description: Everyone makes their own version of Zero, I made this one.
Very well rounded fighter that uses his Z-Saber, Chain Rod, Z-Buster, Z-Boomerang and Cyber-Elves to fend off opponents.
  • His Down Special summons whichever Cyber-Elf his HUD has currently selected, then the HUD cycles to the next Cyber-Elf to the right. You cannot summon a new cyber-elf if one is already deployed, but you can cycle through the HUD instead by doing Down Special repeatedly until the deployed cyber-elf despawns. Use this to your advantage.
Pixelart made by LifNeon.
Download: Here
Ronald McDonald (McDonalds)
Description: All games must have their version of Ronald, CMC+ is no exception.
Cancel combo nightmare of a character, almost all his normals and aerials can cancel into one another in some capacity. His AI can be brutal whenever he's not sliding his way across the entire stage.
  • For a fun combo, do Ftilt-Dtilt-Jab1-Jab2-Utilt-JumpCancel-Fair(can cancel into itself about 3 times on average reliably)-Nair-UpB-UpB2
  • Tap Neutral Special to throw a hamburger, hold it to throw a slightly more delayed barrage of four hamburgers that deal more knockback.
  • His Down Throw deals a staggering 75% damage.
  • His Side Special's Apple is ludicrously strong, but can also damage Ronald himself.
  • Almost all his projectiles reflect enemy projectiles, Down Special in particular.
Download: Here
Mai Tokiha (Mai-HiME)
Description: All-rounder fighter with great mobility and decent combo potential.
  • Tap Neutral Special repeatedly for up to 3 fireballs, hold neutral B down for a bigger fireball.
Download: Here
Koakuma (The Embodiment of Scarlet Devil)
Description: A swiss knife zoner, Koakuma can use her Taunt to switch between magic books, which change her Neutral Special to various kinds of projectile attacks for diverse situations.
While she's a vast improvement in terms of quality from the first characters in this list, her code quality is still not up to par compared to my newer stuff, so she goes here.

Pixelart made by LonelySpriter.
Download: Here
Lady's Sorrel (Flower Knight Girl)
Description: Flower Knight Girl is a gacha game that's playable in DMM.com, and Lady's Sorrel is one of the 5 star characters of that game. I created Lady's Sorrel because FKG was a game I used to play for over 3 years before moving on from it, and I still hold some attachment for that time. In here, she's a setplay character with scarily powerful movement options in her specials.
Oh, and she can't grab characters. That's a thing! You just won't need to grab them though since her entire rest of the moveset compensates for that.

Sorrel is a HD character, due to that some PCs may have a harder time with loading her or playing with her in general. Her final smash is known to be a bit laggy as a result.

Download: Here
Kung Fu Man (MUGEN)
Description: A smash recreation of the first ever character you see when downloading MUGEN, he's a strictly physical fighter with a high damage output to compensate for the fact he struggles to get in on his opponents if they have zoning tools to use against him. His Side Special has projectile grazing properties, however.
His smash attacks have amplified potence when fully charged compared to other characters.

Pixelart made by Dareckt.
Download: Here
Flipnote Frog (Flipnote Hatena, RoA port)
Description: 1:1 port of the Rivals of Aether mod made by PaperKitty. As opposed to that version, Flipnote Frog for CMC+ features throws and a Final Smash.
Link to that RoA character's Steam page here.

Download: Here
Milla (Freedom Planet)
Description: My second character. Has been polished several times across the years; while her gameplay is not as accurate to the source game as humanly possible, she's still quite fun to play with if you don't care much for faithfulness.
  • Her Neutral Special scales exponentially the higher the opponent's percent is.
  • Her Side Special reflects projectiles.
  • After 5 flaps of her wings, her Up Special will go into free fall until you touch the floor. You can cancel out of that special by using any aerial attack during it.
Download: Here
Cloud Strife (CSW Sprites)
Description: My very first character, revamped to be given green swordtrails on all attacks and brand new special attacks courtesy of Mythos.
Nowadays I don't think he's up to par with my latest work in terms of quality, but he's still serviceable.
  • His Neutral Special cycles through three types of magic, Firaga, Blizzaga and Thundaga.
  • You can press the Special button after hitting someone with his Side Special to perform an upwards slash at the opponent.
  • Down Special is his Cross Slash.
Download: Here